You Can’t Innovate Like Apple

Let me tell you, when what you teach and develop every day has the title “Innovation” attached to it, you reach a point where you tire of hearing about Apple. Without question, nearly everyone believes the equation Apple = Innovation is a fundamental truth—akin to the second law of thermodynamics, Boyle’s Law, or Moore’s Law.

But ask these same people if they understand exactly how Apple comes up with their ideas and what approach the company uses to develop blockbuster products—whether it is a fluky phenomenon or based on a repeatable set of governing principles—and you mostly get a dumbfounded stare. This response is what frustrates me most, because people worship what they don’t understand.

In this article, Alain Breillatt (Pragmatic Marketing) takes a long hard look at Apple’s product development and marketing approach from a somewhat objective perspective. Why is Apple innovative? Some key points:

Apple “wraps great ideas inside great ideas,” and the whole experience is linked as the present concept traces concentric circles from the core outward. Apple’s OS X operating system is the present waiting inside its sleek, beautiful hardware; its hardware is the present, artfully unveiled from inside the gorgeous box; the box is the present, waiting for your sticky little hands inside its museum-like Apple stores. And the bow tying it all together? Jobs’ dramatic keynote speeches, where the Christmas morning fervor is fanned on a grand stage by one of the business world’s most capable hype men.

Pixel-perfect mockups are critical. This is hard work and requires an enormous amount of time, but is necessary to give the complete feeling for the entire product. For those who aren’t familiar with the term, pixel perfect means the designers of a piece of Apple software create an exact image—down to the very pixel (the basic unit of composition on a computer or television display) —for every single interface screen and feature…

10 to 3 to 1. Take the pixel-perfect approach and pile on top of it the requirement that Apple designers expect to design 10 different mockups of any new feature under consideration. And these are not just crappy mockups; they all represent different, but really good, implementations that are faithful to the product specifications.

Then, by using specified criteria, they narrow these 10 ideas down to three options, which the team spends months further developing… until they finally narrow down to the one final concept that truly represents their best work for production…

  • Paired design meetings. Every week, the teams of engineers and designers get together for two complementary meetings.
  • Brainstorm meeting—leave your hang-ups at the door and go crazy in developing various approaches to solving particular problems or enhancing existing designs. This meeting involves free thinking with absolutely no rules.
  • Production meeting—the absolute opposite of the brainstorm meeting, where the aim is to put structure around the crazy ideas and define the how to, why, and when.
  • Pony meetings. These meetings are scheduled every two weeks with the internal clients to educate the decision-makers on the design directions being explored and influence their perception of what the final product should be… In other words, I want a pony.

Some other things Apple does differently:

  1. Apple does not do market research.
  2. Apple has a very small team who designs their major products.
  3. Apple owns their entire system.
  4. Apple focuses on a select group of products.
  5. Apple has a maniacal focus on perfection.

And finally, Apple’s most valuable resource is the talent it hires and retains:

The designers at Apple are paid 50% more than their counterparts at other organizations. These designers aren’t working at Apple simply because they’re paid more. They stay at Apple because of the amazing things they get to do there. Rewards are about salary and benefits, but they are also about recognition and being able to do satisfying work that challenges the mind and allows the creative muscles to stretch. Part of this also comes down to ensuring your teams are passionate about innovation and dedicated to the focus of the organization. As Jobs says, he looks for people who are crazy about Apple. So you need to look closely at the people you are hiring and whether you have the right team in the first place.

Via: Pragmatic Marketing


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