Tag Archives | Design

Some Thoughts on the Design Process

In the last week or so, there has been a lot of talk in the tech industry about the upcoming theatrical release of a lost interview with Steve Jobs from 1996. The interview was part of a series by Robert X. Cringely, called “Triumph of the Nerds.” An excerpt of the interview has been circulating lately, including at Fortune. This particular excerpt includes some of Steve Jobs’ thoughts on the design process.

And the problem with that is that there’s just a tremendous amount of craftsmanship in between a great idea and a great product. And as you evolve that great idea, it changes and grows. It never comes out like it starts because you learn a lot more as you get into the subtleties of it. And you also find there are tremendous tradeoffs that you have to make. There are just certain things you can’t make electrons do. There are certain things you can’t make plastic do. Or glass do. Or factories do. Or robots do.

Designing a product is keeping five thousand things in your brain and fitting them all together in new and different ways to get what you want. And every day you discover something new that is a new problem or a new opportunity to fit these things together a little differently.

And it’s that process that is the magic.

Design is a challenging process for me. I don’t see myself as the world’s greatest designer. To me, good design is functional – in that the design of something is integral to the overall strategy of that thing. This to me, is a major factor in the design of a website, for example.

Well designed websites are highly functional. The design serves as a vehicle for delivering a message to the visitor/reader. The overall strategic goals for a website should thus inform the design – not the other way around.

Redesigning AECforensics.com

I have been publishing content to AECforensics.com for just about two years now. The site started as a reflection of my passion for pursuing quality in the built environment, following more than a decade of work as a construction consultant. I realized that there was a large void in our industry in terms of reliable news and content pertaining to the A/E/C (architecture, engineering and construction) forensics field.

From very early on, I had a vision of how the design of the site would play a part in the overall strategy. The problem is, I just haven’t been able to implement or execute that design intent. Until the other day…

The amazing designers at WooThemes recently released a new theme for WordPress that caught my eye. I could see the potential for how the building blocks of that design would serve to meet my goal. After a nearly sleepless night of modifying the code of the new theme (that’s where the “keeping five thousand things in your brain” comes in), I finally found what I had been looking for all along:

AECforensics.com Screen Shot

AECforensics.com Screen Shot

Above is a screenshot of the new design. One of the things I am most excited about is that this theme is based on the concept of responsive design. This is a fancy buzzword that folks are using these days to describe web design that dynamically adapts to whatever device the site is being displayed on. If you are using a computer screen to view the site, it looks similar to the screenshot. But if you adjust the size of your browser window to a narrow width, the layout of the site adapts to that smaller display size. The site also looks great on an iPad or other tablet device.

So there it is. I could have spent 100+ hours trying to develop a design from scratch. Instead, with the right starting point, I have been able to achieve the design intent that I have envisioned all along. Is it the world’s greatest website? No. But that isn’t what I’m going after. Is it the right design for communicating the information that I am trying to share with the A/E/C industry? Yes.

At least until I decide to shift strategies…


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You Can’t Innovate Like Apple

Let me tell you, when what you teach and develop every day has the title “Innovation” attached to it, you reach a point where you tire of hearing about Apple. Without question, nearly everyone believes the equation Apple = Innovation is a fundamental truth—akin to the second law of thermodynamics, Boyle’s Law, or Moore’s Law.

But ask these same people if they understand exactly how Apple comes up with their ideas and what approach the company uses to develop blockbuster products—whether it is a fluky phenomenon or based on a repeatable set of governing principles—and you mostly get a dumbfounded stare. This response is what frustrates me most, because people worship what they don’t understand.

In this article, Alain Breillatt (Pragmatic Marketing) takes a long hard look at Apple’s product development and marketing approach from a somewhat objective perspective. Why is Apple innovative? Some key points:

Apple “wraps great ideas inside great ideas,” and the whole experience is linked as the present concept traces concentric circles from the core outward. Apple’s OS X operating system is the present waiting inside its sleek, beautiful hardware; its hardware is the present, artfully unveiled from inside the gorgeous box; the box is the present, waiting for your sticky little hands inside its museum-like Apple stores. And the bow tying it all together? Jobs’ dramatic keynote speeches, where the Christmas morning fervor is fanned on a grand stage by one of the business world’s most capable hype men.

Pixel-perfect mockups are critical. This is hard work and requires an enormous amount of time, but is necessary to give the complete feeling for the entire product. For those who aren’t familiar with the term, pixel perfect means the designers of a piece of Apple software create an exact image—down to the very pixel (the basic unit of composition on a computer or television display) —for every single interface screen and feature…

10 to 3 to 1. Take the pixel-perfect approach and pile on top of it the requirement that Apple designers expect to design 10 different mockups of any new feature under consideration. And these are not just crappy mockups; they all represent different, but really good, implementations that are faithful to the product specifications.

Then, by using specified criteria, they narrow these 10 ideas down to three options, which the team spends months further developing… until they finally narrow down to the one final concept that truly represents their best work for production…

  • Paired design meetings. Every week, the teams of engineers and designers get together for two complementary meetings.
  • Brainstorm meeting—leave your hang-ups at the door and go crazy in developing various approaches to solving particular problems or enhancing existing designs. This meeting involves free thinking with absolutely no rules.
  • Production meeting—the absolute opposite of the brainstorm meeting, where the aim is to put structure around the crazy ideas and define the how to, why, and when.
  • Pony meetings. These meetings are scheduled every two weeks with the internal clients to educate the decision-makers on the design directions being explored and influence their perception of what the final product should be… In other words, I want a pony.

Some other things Apple does differently:

  1. Apple does not do market research.
  2. Apple has a very small team who designs their major products.
  3. Apple owns their entire system.
  4. Apple focuses on a select group of products.
  5. Apple has a maniacal focus on perfection.

And finally, Apple’s most valuable resource is the talent it hires and retains:

The designers at Apple are paid 50% more than their counterparts at other organizations. These designers aren’t working at Apple simply because they’re paid more. They stay at Apple because of the amazing things they get to do there. Rewards are about salary and benefits, but they are also about recognition and being able to do satisfying work that challenges the mind and allows the creative muscles to stretch. Part of this also comes down to ensuring your teams are passionate about innovation and dedicated to the focus of the organization. As Jobs says, he looks for people who are crazy about Apple. So you need to look closely at the people you are hiring and whether you have the right team in the first place.

Via: Pragmatic Marketing


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